Tuesday, February 28, 2017

Post-it Art #18 - Empty Bottle

The nineteenth (remember #A) post-it art is an empty bottle based of off the Ocarina of Time model. Because there are multiple bottles in the items menu, this will function as the empty bottle and other post-it arts will feature the item inside the bottle more than the bottle itself. Before this I never had much experience with drawing glass at a realistic level, but the techniques that I tried seemed to pay off nicely. I tried shading the glass inversely (the areas highlighted would be shaded and vice versa, compare to the cork top); it turned out to look semi-natural, especially with the reflection on the left side. I was also worried about drawing the shadow of a largely clear object, but by shading the outsides a nice effect could be achieved. Because I have two other post-it arts completed but not yet posted I will likely write the posts for them and release them a day or so after this one. This would just be for spacing reasons and not having a triple post followed by a two-week-long hiatus.

Thursday, February 16, 2017

Post-it Art #17 - Ice Arrow

The next post-it art is of the Ice Arrow. I had a bit of trouble creating a block of ice around the arrow, but in the end it turned out fine. I also had trouble with the shading and shadow of the ice, I never looked at a reference of ice shadows so I went with whatever came to mind. This post-it art was an experiment in terms of those shading techniques. The items submenu is surprisingly close to done and I will likely focus on completing those before working more on the equipment. I may or may not do something special for the Ocarina, I would like to let it fit normally but it is the main item of the game. Speaking of the ocarina, I might dig up the old Spiritual Stone project if I have time.

Wednesday, February 15, 2017

Post-it Art #16 - Din's Fire

The first spell to be acquired and drawn, Din's Fire is the next post-it art. To differentiate it from the other spells, I decided to draw fire in a sphere surrounding it. It ended up taking a very long time, but it created a good effect. What I like about the spell "diamond" itself is that because of the shading, it's not entirely possible to tell which side is on top, which creates a Necker cube-style effect. At first the fire wasn't exactly circle-shaped, and the attempts at fixing it can be seen on the "long" ends of the object, especially in the top right. Because of the length and detail I will likely not do a spell for a while, and because many of the "main" items are already drawn I will be turning my focus to the variants such as the arrows and bottles.

Thursday, February 9, 2017

Sheet Music - "Princess Zelda" from The Legend of Zelda: The Minish Cap and "Opening" from The Legend of Zelda: Twilight Princess

This is another announcement that two new arrangements, "Princess Zelda" and "Opening," are now on the main NinSheetMusic. They can again be found in the Zelda section by scrolling down. My arranger-specific page is automatically updated any time a new arrangement of mine is accepted onto the site.

Tuesday, February 7, 2017

Post-it Art #15 - Deku Stick

This post-it art is a Deku Stick from Ocarina of Time. I think that because of the simple shape, it turned out very well. The textures and shape look natural, and the leaves look surprisingly good. I didn't use a specific model to draw it and I drew a few more leaves then what was origimally on it. This only took a day of work, likely because of the little shading needed compared to past post-it arts. The end goal of all items and equipment seems a small amount more in reach with the momentum that I now have.

Saturday, February 4, 2017

Post-it Art #14 - Deku Nut

The next post-it art goes back to the Child Link portion of Ocarina of Time with a Deku Nut. I realized that these were on the items menu and I haven't done these yet, so expect the Deku Stick soon. I think that the texture of the Deku Nut didn't come out so well; I was trying to replicate it but I probably didn't do it in the most efficient and attentive way. The shading seems okay, especially on the top half. I also attempted to make a "pow" effect surrounding it, but by erasing parts of the signature and date it lost a bit of its effect. I might go over this one again before putting it on the nonexistent items menu replica.

Wednesday, February 1, 2017

Post-it Art #13 - Bombchu

This post-it art is of a Bombchu from Ocarina of Time. On this one I had trouble with getting the shape of the mask right, and it went through many revisions before it got to its present state. I also had trouble with shading the body, because there are no straight lines anywhere in the drawing I had trouble with getting the shading to look like a three-dimensional object. I tried creating an afterimage effect to symbolize that it was moving with mixed success and visibility. I have renewed spirit for posting on the blog so expect post-it art more frequently.